ReDesign - ReImagine Waste
In ReImagine Waste students will get creative and look at e-waste differently as they turn trash into treasure.
Students will explore the lifecycle of electronic products and the e-waste dilemma. They'll delve into concepts like planned obsolescence, the circular economy, the right to repair, and the significance of design in electronics. Next, they'll embark on a creative design challenge, tasked with deconstructing, reimagining, and crafting a new product from discarded e-waste. Throughout the process, they'll evaluate factors such as the product's disassembly difficulty, repairability, and materials used. Encouraged to shift perspectives, they'll ponder alternative purposes for the product, fostering innovative thinking and inspiring the designers of the future.
Lesson Focus: E-waste and the planned obsolescence.
Year Levels: 6+
Curriculum level: 2-8
Students: Maximum 35
Onsite: Pines Resource Recovery Park
Times: 9.30am-11.30am or 12.30pm - 2.30pm
Run time: 2 hours
Requirements: Must wear closed in shoes
Cost: Free
Site tours may be postponed from time to time due to weather or operational issues.
Key Concepts
- E-waste
- Planned Obsolescence
- Linear Economy
- Circular Economy
- The Waste Hierarchy
- The Right to Repair
Learning Outcomes
Students will learn to:
- Understand how design effects the end of life of a product.
- Identify if an item has been designed to be repairable or not.
- Use the waste hierarchy in their everyday lives.
- Use critical thinking skills to rethink current linear waste systems.
- Reflect on their own choices and the end of life outcomes of their own electronics.
Key Competencies
Thinking
- Students use critical and creative thinking skills to rethink current linear waste systems, and designs. They will reflect on individual and collective choices and shape their future actions while problem solving and making decisions to create solutions.
Managing Self
- Students will manage themselves to a high standard as they will be required to work make plans, manage the project and create strategies to meet the challenge.
Relating to others
- Students will work in groups to complete their project and will be required to effectively work together to come up with new approaches, ideas and ways of thinking while negotiating points of view and sharing all ideas.
Participating and contributing
- Students are shown how their daily actions impact the environment on both a local and global level. By introducing concepts of globalisation students are given a deeper perspective of the affects their choices have.
Adult:Student Ratios
On-site Programme | Year 6 | Year 7-9 | Year 10-13 |
---|---|---|---|
ReImagine Waste | 1:5 | 1:6 | 1:10 |
Achievement Objectives
Curriculum Area | Technology | The Arts | Speaking, Writing and Presentation | Health and Physical Education | Science | Social Sciences |
---|---|---|---|---|---|---|
Stand and Level | Technological Practice Technological Knowledge Nature of technology | Visual Arts | Speaking, Writing, and Presenting | Healthy Communities and Environments | Nature of Science Physical World | Social Sciences Level 2 – 8 Economics Level 6 -8 |
Objective | Planning for practice Brief development Outcome development and evaluation Technological products Technological systems Characteristics of technology Characteristics of technological outcomes | Understanding the Visual Arts in context Developing Practical Knowledge Developing Ideas Communicating and Interpreting | Ideas Language features | Societal attitudes and values Community resources Rights, responsibilities, and laws People, and the environment | Understanding about science Investigating in science Participating and contributing Physical inquiry and physical concepts | Social Sciences Economics |